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Batman: White Knight



When did you turn into a good guy?

The premise of Batman: White Knight is whether Batman, not the villains of Gotham City, is the problem. This Elseworlds tale, written and illustrated by Sean Murphy with color provided by Matt Hollingsworth, takes the "crusader" element of the caped crusader and asks if that is what Gotham really needs right now. The Joker, reformed after nearly being murdered by Batman, proposes Batman's efforts are little more than a villainous crusade, and the real problem plaguing Gotham is the rampant inefficiency at which the city's leaders operate with. With that, the traditional roles of Batman and the joker are flipped. Batman becomes the villain, the scapegoat for the villains' continued presence in Gotham, while the Joker dons the name Jack Napier and champions for a new Gotham, one its residents can feel safe in and be proud of, one without Batman. Napier is Gotham's white knight.

The story is ripe with political allegory, something Murphy has never shied away from. The running theme of the story is police brutality and public discontent due to it, with Batman being a symbol of police officers acting more like wannabe vigilantes than protectors of society. Napier wants to bring about reform the proper, legal way, something the public, jaded from years of being overly reliant on a superhero and seeing little change in their day-to-day lives because of it. He does so the proper way, as Murphy quickly makes clear this is not an elaborate ruse by the Joker. His memories contain all of Joker's, but his efforts and care for the populace are both genuine. In this way, Murphy creates a fascinating character foil of one of the most famous villains in comics, and being able to examine him over eight issues is one of the most rewarding elements of the story.


The rest of White Knight suffers from greater misdirection. The political themes suggest a grounded, more realistic take on the Batman mythos, a character analysis of sorts, but the actual story is anything but. Murphy opens with a story of classism, as Napier forgoes the elite of Gotham to garner support from the cities poorer districts, the ones who feel neglected by police attention. This quickly collapses as a third party unites the cities supervillains in a power play to seize control. The story is anything but grounded, it contains lavish setpieces that include an army of batmobiles descending on a frozen-in-ice Gotham. White Knight had the opportunity to be a much deeper comic than what might be ordinarily seen, especially with its relevance to modern times. Whether or not it succeeded will honestly depend on the interpretations of each specific reader.

Also, the amount of times everyone in the room points their guns at Napier is ridiculous.

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