Skip to main content

Wolverine: Old Man Logan


But a train couldn't kill you. Not with your healing factor. 
No, but it hurt... an' sometimes that's enough.

After Mark Millar and Steve McNiven cooperated on the monumentally successful; Civil War, the dynamic duo teamed up again to take on an eight-issue Elseworld's story within the main Wolverine run, setting the Marvel universe several decades in the future in an alternate timeline where the villains successfully massacred the heroes and took over the United States. The former U.S.A. has since been dubbed "the Wasteland, " and sections of the country have since been split into boroughs, each ruled by a supervillain. The country is a blend of Marvel and the Fallout franchise of sorts, featuring wacky developments as survivors try and scrape by, with several locations calling back towards older icons of Marvel.

The worldbuilding is the most interesting element of "Old Man Logan," a cross-country journey where an aged Wolverine and blind Hawkeye attempt to transport a mysterious package from what was once California to the new Washington DC. Each stop introduced a new and engaging feature of the Wasteland and Millar's slow revelations as to what exactly transpired left readers eagerly awaiting the next issue. The setting is a bleak, post-apocalyptic world devoid of hope, which is the ultimate driving factor for Hawkeye but something Logan himself needs to find. Wolverine was symbolically executed along with most of the other heroes back when the villains attacked, and Hawkeye's hopes for his companion to unsheath his claws again end up being fruitless. Logan serves as little more than navigator in this warped, hillbilly-esque land.

"Old Man Logan" is a beautiful tribute to the character and also a compelling examination of guilt, which Logan and Hawkeye both deal with in different ways. Millar creates a touching, albeit understandably violent, epic that involves a surprising number of cameos and twists, and by the end of the story, the Wasteland feels lived in and like a regular piece of the Marvel Comics universe. This is incredibly well done given the plot itself follows the traditional hero's journey from start to finish (for more information on what this is, Google Joseph Campbell). Those who are fans of the Fallout video games or Mad Max movies will be right at home here.


Comments

Popular posts from this blog

Justice League: Origins

The comic-verse is a complicated anthology to keep track of, not helped in the slightest by the vast number of timelines, parallel timelines, resets to those parallel timelines, convoluted resets to those parallel timelines in order to explain changes made solely based off of the preference of the writer, etc. The greatest element of yet also the biggest problem with comics, as has been discussed before, is their continuity. Everything is connected. In the first six issues of the New 52 Justice League run in 2011, Geoff Johns attempts to recreate a more modern origin story for the infamous band of heroes. Dc also attempts to leave the previous origins intact, the reasoning of which won't be explained for almost eight more years with Doomsday Clock. Timeline shenanigans aside, Justice League: Origins succeeds because it is a character-driven story of unwavering commitment to do the right thing. The characters who head the tale are not the ones readers had become to be associated w...

The Dark Knight Returns

Frank Miller's post-retirement tale of Batman is well-known and revered in the comic book industry. An aging Bruce Wayne dons the cowl one last time as Gotham City begins to implode without the Batman, teaming up with a new, plucky Robin in hopes of saving the day. This is an industry staple; a must-read. The Dark Knight Returns is a critique of American society, their fascination with violence, and their disconnect from empathy. It is also a sendoff to Batman that wound up being a catlyst for the modern age of comics, alongside Watchmen. Miller explores Batman and Joker's relationship, examining the yin-yang pull the two exhibits on one another. He also addresses heroism versus complacency. Heroes exist to serve the people, not a government, and one major character, in particular, had to be taught that.

Injustice 2

The sequel to the surprise hit, Injustice: Gods Among Us and the respective tie-in to its video game counterpart, Injustice 2 is a smash ensemble series that picks up the story about a year after the conclusion of the first video game. Superman, one of the main characters of the first arc, is in prison, and no, there are no breakouts or incidents involving him that would lessen the impact of Batman eventually letting him free in the game to help fight Brainiac. Here, he is relegated largely to a guest character. The main villain is, instead, Ras Al Ghul. Unlike the first series, Injustice 2 is written with a physical publication in mind, and the artwork is far more consistent. Artists would get select mini-arcs within the story rather than one issue at a time, which allowed them to put the spins they needed on characters and better understand the plots of what they were drawing and coloring. Tom Taylor is back as writer and brings his usual selection of talents (see older posts for r...